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All we have to go by is The Surge 2's lone piece of key/concept art, featured at the top of the page.

Shabana is a freelance writer who enjoys JRPGs, wine, and not finishing games.

The Surge 2 is going to retain the creative limb targeting system of the original title as well as the detailed progression system but all of these core features will receive improvements. Read it all below. Focus Home and Deck 13 announced the renewal of their partnership and the creation of a second game for PC and console earlier today. Deck13's engine will take care of all that, and as Focus Home Interactive claimed, there will be an expanded limb targeting system, for which players find quite surprising.

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With this in mind, I'm pleased to hear the developer plans to launch The Surge 2 next year. The Surge 2 transports players to a sprawling, devastated city with larger and more ambitious level design. It'll also be set within a new environment even larger than the first game's, with new weapons and abilities to use in tandem with implants and drones.

More information on The Surge 2 will be released through Focus Home Interactive's upcoming press event with the sequel scheduled for a 2019 release. Deck13 will talk more about their new title to the worldwide press, so stay tuned.

The folks at Deck13 have focused on Soulslike games with Lords of the Fallen and The Surge over the last few years, but they have yet to receive the same kind of praise and sales numbers as From Software's games have managed to achieve.


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